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moj cfg

 
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TIXaR


Dołączył: 21 Paź 2006
Posty: 46
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Skąd: Leszno <<HeLL CiTy

PostWysłany: Czw 22:19, 14 Gru 2006    Temat postu: moj cfg

// *** Human's config - do not modify ExclamationExclamationExclamation ***

// *** Human's config - do not modify ExclamationExclamationExclamation *** CS:S ver. thx to aie.stelloZZa & aie.1nsekt
***



echo " "
echo "** Human's config loading... CS:S ver. no advanced commands **"
echo "** #### #### ####"
echo " "


unbindall


// **Binds**


// Say
bind "F1" "say_team mam eco!"
bind "F2" "say_team need gun!"
bind "F5" "say GL & HF Exclamation"
bind "F6" "say GG & THX Exclamation"

// Buy
bind "*" "dk"
bind "KP_INS" "kev+helm"
bind "KP_END" "m4/kalach"
bind "KP_DOWNARROW" "fms/gal"
bind "KP_PGDN" "aug/sig"
bind "KP_LEFTARROW" "de"
bind "KP_5" "awm"
bind "KP_RIGHTARROW" "uspe"
bind "KP_HOME" "hegr"
bind "KP_UPARROW" "flgr"
bind "KP_PGUP" "smgr"
bind "KP_SLASH" "sh"
bind "KP_MINUS" "buyammo2"
bind "KP_PLUS" "buyammo1"
bind "KP_DEL" "zestaw"
bind "b" "buymenu"
bind "v" "buyequip"

// Movment & Keys
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "+jump"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "e" "awpkey1"
bind "f" "slot3"
bind "c" "slot4"
bind "q" "slot5"
bind "MWHEELDOWN" "use weapon_smokegrenade;use weapon_flashbang;use
weapon_hegrenade"
bind "MWHEELUP" "slot2;slot1"
bind "SHIFT" "ch0"
bind "CTRL" "+duck"
bind "ALT" "+use"
bind "SPACE" "+jump"
bind "r" "+reload"
bind "z" "+voicerecord"
bind "g" "drop"
bind "PGUP" "messagemode2"
bind "PGDN" "messagemode"
bind "]" "chooseteam"
bind "[" "chooseteam"
bind "j" "jpeg"
bind "TAB" "+statusrpt"
bind "ESCAPE" "cancelselect"
bind "PAUSE" "pause"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"

// Settings binds
bind "o" "admin"


// **Settings**


cl_autowepswitch "0"
cl_mouselook "1"
cl_observercrosshair "1"
cl_righthand "0"
cl_autohelp "0"
cl_radartype "1"
cl_radaralpha "200"
cl_locationalpha "150"
cl_dynamiccrosshair "1"
cl_scalecrosshair "1"
cl_crosshairscale "900"
cl_crosshaircolor "1"
cl_crosshairalpha "999"
cl_crosshairusealpha "0"
cl_timeout "120"
cl_allowupload "0"
cl_allowdownload "1"
cl_bobcycle "0"
cl_smooth "1"
cl_smoothtime "0.01"
cl_updaterate "100"
cl_cmdrate "100"
cl_interp "0.01"
cl_interpolate "1"
cl_cmdbackup "3"
cl_resend "1.5"
cl_c4dynamiclight "1"
cl_phys_props_enable "0"
cl_spec_mode "1"
cl_idealpitchscale "0.8"
cl_showpluginmessages "1"
cl_showfps "2"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_detaildist "400"
cl_detailfade "200"
cl_soundscape_flush
cl_ragdoll_physics_enable "0"
cl_phys_props_max "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_show_splashes "0"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"
cl_ragdoll_collide "0"
cl_wpn_sway_scale "0"

mat_bloom "0"
mat_bumpbasis "0"
mat_clipz "0"
mat_fastnobump "1"
mat_bumpmap "0"
mat_specular "0"
mat_picmip "2"
mat_filterlightmaps "0"
//mat_dxlevel "90"
mat_fastnobump "1"
mat_fastspecular "1"
mat_mipmaptextures "1"
mat_trilinear "0"
mat_vsync "0"
mat_monitorgamma "1.6"
mat_loadtextures "1"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_diffuse "1"
mat_norendering "0"
mat_showlightmapcomponent "0"
mat_softwarelighting "0"
mat_texture_limit "-1"
mat_show_texture_memory_usage "0"
mat_antialias "0"
mat_forcehardwaresync "0"
mat_envmaptgasize "16"
mat_envmapsize "32"
mat_wateroverlaysize "16"
mat_softwareskin "0"
mat_forceaniso "0"
mat_compressedtextures "1"
mat_filtertextures "1"
mat_texturelist_directories "0"
mat_texture_list_all "0"
mat_texturelist_files "1"
mat_parallaxmap "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_disable_bloom "1"
mat_bloomscale "0"
mat_bloomamount_rate "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"

m_pitch "0.022"
m_filter "0"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "1"
m_customaccel_scale "0.0005"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "1"
m_mouseaccel2 "1"
m_mousespeed "1"

cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""

cam_command "0"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"

c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"

net_graph "3"
net_scale "4"
net_graphpos "1"

r_rootlod "0"
r_lod "0"
r_drawmodeldecals "0"
r_maxmodeldecal "0"
r_modellodscale "1"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_eyes "0"
r_teeth "0"
r_aspectratio "0"
r_rainradius "0"
r_rainsplashpercentage "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforcereflectentities "0"
r_3dsky "0"
r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_dynamic "0"
r_propsmaxdist "100"
r_avglight "0"
r_cheapwaterend "0.1"
r_cheapwaterstart "0"
r_decal_cullsize "5"
r_decals "0"
r_drawdetailprops "0"
r_drawmodeldecals "0"
r_lightaverage "0"
r_lightinterp "0"
r_renderoverlayfragment "0"
r_shadows "0"
r_radiosity "4"
r_worldlights "0.9"
r_skin "0"
r_fastzreject "0"
r_forcewaterleaf "0"
r_rainsimulate "0"
r_rainsplashpercentage "0"
r_rainradius "0"
r_rainalpha "0"
r_rainspeed "0"
r_drawbatchdecals "1"
r_spray_lifetime "0"
r_drawropes "0"
r_drawflecks "0"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "0"
r_avglightmap "0"
r_lightcache_numambientsamples "162"
r_worldlightmin "1"
r_lightmap "-1"
r_lightstyle "-1"
r_physpropstaticlighting "0"
r_shadowrendertotexture "1"
r_shadowmaxrendered "10"

scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"

voice_modenable "1"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"

snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "0.5"
snd_pitchquality "0"
snd_digital_surround "1"

adsp_debug "0"
dsp_dist_max "1440"
dsp_dist_min "0"
dsp_enhance_stereo "0"
dsp_volume "1.0"
dsp_slow_cpu "0"

vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

rope_smooth "0"
rope_averagelight "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_shake "0"
rope_collide "0"

fog_enable "0"
fog_enable_water_fog "0"
fog_enableskybox "0"

sensitivity "1.6"
zoom_sensitivity_ratio "0.8"
spec_scoreboard "0"
hud_fastswitch "1"
name "hum"
sv_forcepreload "1"
volume "0.4"
developer "0"
rate "25000"
demo_recordcommands "1"
fog_enable "0"
muzzleflash_light "0"
closecaption "0"
crosshair "1"
lookspring "0"
lookstrafe "0"
joystick "0"
func_break_max_pieces "15"
suitvolume "0.25"
mp_decals "0"
skill "1"
jpeg_quality "100"
con_enable "1"
bgmvolume "1"
fps_max "121"
gl_clear "1"
budget_show_history "0"
props_break_max_pieces "-1"
g_ragdoll_fadespeed "1"


// **Alias List**


alias "ss" ""

alias "m4/kalach" "buy ak47;buy m4a1;ss"
alias "fms/gal" "buy galil;buy famas;ss"
alias "aug/sig" "buy sg552;buy aug;ss"
alias "awm" "buy awp;ss"
alias "de" "buy deagle; buyammo2; buyammo2;ss"
alias "uspe" "buy usp; buyammo2; buyammo2;ss"
alias "hegr" "buy hegrenade;ss"
alias "flgr" "buy flashbang;ss"
alias "smgr" "buy smokegrenade;ss"
alias "kev+helm" "buy vesthelm; buy vest;ss"
alias "sh" "buy shield;ss"
alias "dk" "buy defuser;ss"
alias "zestaw" "buyammo1;buy vesthelm;buy defuser;buy hegrenade;buyammo1;buy
flashbang;buy flashbang;buy smokegrenade;buyammo1;ss"

alias "+statusrpt" "+showscores"
alias "-statusrpt" "-showscores"

alias "awpkey1" "slot1;bind e awpkey2"
alias "awpkey2" "slot2;bind e awpkey1"

alias "ch0" "+speed;bind shift ch1"
alias "ch1" "-speed;bind shift ch0"

alias "aie" "exec aie.cfg"

echo " "
echo "** #### #### ####"
echo "** Human's CS:S Config Executed **"
echo " "


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Pr0MyK


Dołączył: 14 Paź 2006
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PostWysłany: Pią 10:06, 15 Gru 2006    Temat postu:

Zkożyztam z kolejnego dzieła 1nsekta ( bindy na kupowanie nie mam zadnych wiec pozycze ;> )

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TIXaR


Dołączył: 21 Paź 2006
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Skąd: Leszno <<HeLL CiTy

PostWysłany: Pią 17:25, 15 Gru 2006    Temat postu:

ok luzno ale to bardzie cfg jest pod fps i grafe obniza

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Motedbastard


Dołączył: 09 Kwi 2007
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PostWysłany: Pon 18:12, 09 Kwi 2007    Temat postu:

Lindsay Lohan Doing A Hung Guy!
[link widoczny dla zalogowanych]


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